About Us

We’re a Software focused Indie game dev team with more than 9 years experience in: Project Programming, planning, restructuring, design and support. Our projects span Web, PC, Mobile and Console.


2013

Juan Pablo begins with the idea of creating a video game company, after graduating college, he starts working on this by creating the first iteration of Titan (not even called like that yet).


2014

After working in Larva Games, Juan Pablo has the opportunity to create a branch in the company in which he will be in charge of managing people.

Having almost 40 people collaborating together, a series of force majure events Juan Pablo has to close operations and we all go our own way, keeping contact.


2016

Juan Pablo starts gathering the team again, this by proposing them for work in We The Force, a Mexican game company.


2017

Titan Games (initially Titan software) is solidified as an idea, following years of working together our leader, Juan Pablo, started with the idea and we began selling ourselves as a team called Titan.


2018

Titan joins CodigoMX, a contractor for Virtual Media Group, this was the first time all members of Titan were all hired in the same project/client.


2020

We become certified by the Nevada Gaming Control Board as part of a team for a Horse Racing Simulation software, sold to casinos as a betting game alternative when no real horse races were available.

After negotiations, Titan team departs CodigoMX and joins AMBER; a worldwide gaming company with clients all over the world.


2021

Titan team invites old collaborators to come back and join again with this colluding with more engineers, artists and game designers up until reaching approximately 25 people collaborating together.


2022

After parting from AMBER, We decide to formalize Titan; creating a legal entity and founding Titan Games officially.


Here we are now

A band of rebels with cause. We get things done, we make great games.

Juan Pablo Nuno

My name is Juan Pablo Nuno, but everyone calls me “JP”, I’m co-founder of Titan Games and I’ve been working for over 13 years on making Titan one of the best places to work in.

I have been involved in more than 45 games to different target platforms such as iOS, Android, PS4, PS5, PC, VR, AR, WEB.

Almost always I been involved in leadership positions, looking to excel and accomplish all deliveries and tasks on time. I feel excitement when the code is difficult to solve, people need help and they reach for me. I plan whatever is necessary to find the best solution for the other developers and of course, lead the way. I have experience leading local and international teams with big focus on the people. My happiness goes with the team that is with me and the family that we have built through the years.

My dream, is that we as a company become something big and strong to be able to develop our own IPs and in the meantime learn and help those who need support.

Jorge Martinez

My name is Jorge Francisco Martínez I am currently a Technical Lead and co-founder of Titan Games, working on projects for companies all over the world including Rovio and Activision.

My current goal is to grow Titan Games into becoming one of the most important gaming companies in Latin America working with partners like Sony and creating AAA projects. Among my achievements include working on Call of Duty franchise, being the lead of a team working in the TETRIS IP, and a certified Horse Racing simulation casino game.

Arnold Cortes

My name is Arnold Alberto Cortes Flores, I’m one third of Titan Game’s co-founders and also its Technical Lead/Producer.

My goal is to grow and thrive in the game development industry and at the same time help the local industry expand even more and try to elevate it to places never reached before.

Throughout my career I have been fortunate to participate in more than 20 projects, ranging from mobile to console and passing through PC.

I have helped grow an entire engineering team, for a worldwide company, which started with 10 engineers and turned it into a 50 almost 60 developer powerhouses.

Another highlight of my short career is to have passed all the regulations needed by the Nevada Gaming Control Board for a project which was going to be release on the MGM grand garden arena and finally one of my greatest achievements is that I was able to participate in one of the most popular FPS franchises in the world, Call of duty, being part of a project like that was unreal and at the same time very satisfying.

Joel Ceja

My name is Joel Ceja Im a creative Game Developer. I like to support other developers and I’m always trying to stay updated.

I’ve been involved in various games for different platforms such as IOS, Android, PC, VR (Oculus and HTC Vive).

Most of my experience I have been a developer, but also some times I’ve taken the technical lead roll, during that time I’ve used a different set of tools and engines to name some of them Unity, Unreal Engine 4 and 5, Call of duty custom engine, PS4 devkit and Oculus DK.

My goal is to create awesome games alongside my friends, enjoy the process, the good company and why not some good games.